Infinium in trouble?

Posted by Scott Laird Wed, 08 Sep 2004 15:44:43 GMT

Remember Infinium Labs, the makers of the Phantom game console, which has been total vaporware for at least a couple years? Their latest quarterly report filing says that they’re almost out of cash. While a lot of people online don’t seem too surprised by this, I have a slightly different perspective, and what I’ve seen doesn’t look like a company that’s about to implode.

As mentioned before, Infinium’s Seattle R&D office was right next to my office, and I saw their people daily until they moved into bigger offices on September 1st. They certainly weren’t acting like they were broke–the employees were working long hours right up to their move-out date. I saw glimpses of Phantom prototypes and production samples from time to time, but I never got a demo. One of their managers had a wall-mounted countdown clock, set to trigger in November–they were really focused on getting their product out on time.

Personally, I expect them to ship the thing, perhaps on time, perhaps a bit late. I don’t have high expectations for their product, but I don’t expect them to implode before they ship.

(via Gizmodo and Firing Squad)

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Glimse of a Phantom

Posted by Scott Laird Fri, 11 Jun 2004 23:02:29 GMT

I just saw one of the Infinium Phantom consoles. One of the Infinium guys was carrying it down a hallway at work. Did I mention that we’re right next to their Seattle offices? About all I really have to say about the Phantom is that it’s a nice, glossy white–pretty similar to an iPod. If someone feels like plugging one in and letting me play with it a bit, you know where to find me. I doubt that anyone will be able to convince me that the keyboard/controller combo isn’t clunky and unworkable, though.

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